

The menus however leave a lot to be desired in terms of accessibility. Yes, it’s a bright, atmospheric park, and that is nice to see run well on a console. The animations of the scenery and rides also are sharp and smooth, despite a few issues with floating trees and odd yet “accurate” placement that kind of feel like an overlook within development. Every guest seems to have their own set animations where you can tell their needs from those animations alone, which makes seeing the fruits of your labor all the more rewarding. Fans of management simulation titles will find their niche beyond that steep learning curve, as this is definitely the most advance theme park sim title I have played on a console. Players can ride their own creations which is highly satisfying, and test any unit at any time.

If you have time, you can even enjoy the park as a bit of a guest yourself.

There is so much depth and so much detail in general that fans of the full-on simulation experience should find their nirvana once they actually get into the main game’s offerings. The player is usually given a small amount of cash and must adjust prices based on how successful the park is, in order to continue a profit that lets them expand. Finances, guest and staff happiness, park maintenance and cleanliness must be accounted for early to avoid a lot of backtracking and tuning later, and luckily Planet Coaster is consistent enough to ensure that these mechanics blend well together, despite a few minor hiccups with staff happiness that I seemed to always have on each playthrough. It is a lot to take in for sure, and the game mainly instructs answers for “why” you are doing something, rather than answering “how can I do it” far too often.Īll that being said, once you learn the game, you should have no problem fully enjoying all the game has to offer.
#PLANET COASTER CONSOLE EDITION REVIEW TRIAL#
Sure, you may get through via tips and a ton of trial and error, but I spent over two hours making my first coaster as trying to accurately turn my coaster appropriately while fighting the camera proved to be frustrating and tedious, as all of those broad options for the PC have been turned into ten inputs over a screen of multiple paths. For everything you do, there is a screen of menus that now have ten to thirty new options.
#PLANET COASTER CONSOLE EDITION REVIEW HOW TO#
The second tutorial, where you build your first coaster is decently long as well, but fails as a tutorial as it doesn’t go into small details like how to work the interface. The first park in tutorial mode is a lot of fun, as you get a gist of what is to come. For instance, the tutorial does a great job at instructing you what to do. Simple is however an unfair word as there is so much beyond the surface that the player, just shortly after beginning – might be a bit overwhelmed with all that is going on. There is a lot to take in for the gameplay of Planet Coaster, as at first, it seems like a simple coaster sim.
