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Squander any good idea and ruin the thing for all time. People say that this game had the potential to be good. I guarantee, every single review of this game kwa a big gaming Youtuber au big enough that they can afford Funko Pops with their shoestring budget, they onyesha off the glitches that Homefront: The Revolution introduces. And that doesn't even include the numerous glitches that have just become a joke online. Tedious gameplay, rehashing things that are maarufu just for a quick buck. Homefront: The Revolution is a less polished game, with a world that, according to critics, could've been something decent, but was ruined due to all the technical problems. However, suddenly, all that goes out the window once this game is introduced. That balloon stunt THQ pulled was utter idiocy. While the original Homefront was nothing to write nyumbani about, it at least had effort, and time put into the uandishi and gameplay. Oh, Deep Silver, wewe always cease to amaze me. Which brings us to one of the latest stinkers. But once wewe bring up Deep Silver, suddenly, all logical reasoning just goes out the window. Even if their game is sell-out trash, they at least want it to be well tested garbage. Wewe think that kwa the mwaka 2016, big companies would try to appeal to as massive an audience as possible. It's a boring, uninteresting slog from start to finish and I just don't care if Turok ever makes another appearance anytime soon. But after a while, wewe just know that this is the same game as anything else at the time. I'll say this, as far as generic war shooters go, at least it tried something different with the dinosaurs. Pretty detailed for a game no one really cared about. I played this game as a kid, but have no recollection of the plot, and I couldn't get any understanding from the Wikipedia page, because screw kusoma that ukuta of text. The plot follows Turok and a group of war shooter guys who go onto a far off planet to fight dinosaurs to capture a war criminal au something. Turok decides to throw out the whole multiple worlds and dimensions thing and instead, goes for a zaidi FPS sort of thing that was real common in the late 2000s and early 2010s. Finally, a return to the classic game genre. But, in 2008, developers Propaganda Games and Disney Interactive, of all people, released a new Turok game. Unfortunately, the franchise kinda shot itself in the foot after Turok: Evolution, a game that was in desperate need of just dying.
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It's weird, but the original games were true classics. The original Turok game followed a Native American warrior who takes on the mission to defend earth from a different universe run kwa dinosaurs and aliens. It's just so average, that I don't think it could be worth anyone's time, really.
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And of all the reboots here, this is probably the least bad, but just an average game. Godsmack, though!Īlright, now let's actually talk about a real reboot. Being a rushed game, the gameplay is very buggy and glitches are not uncommon in this game, so if wewe do play this, do expect to fall through the world and have some mechanics just suddenly stop working. But the uandishi isn't the only bad thing. And while it kinda worked, it still wasn't enough for Ubisoft to be satisfied. Warrior Within was clearly trying hard to appeal to a different demographic, trying to be far zaidi dark and brooding than Sands of Time, trying to appeal to the kids as best as it could. Instead of a charming story of an arabic prince trying to save the lands with a romantic interest, what we got was the Prince swearing, bloody combat, half-naked women with metal panties. Despite having been praised kwa gamers and critics, it wasn't well sold, so Ubisoft decided to make a new approach to Warrior Within. Warrior Within is a sequel to Prince of Persia: Sands of Time, a classic of the sixth generation and a reboot of the classic Prince of Persia series.
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